I can use Mag and Nyx, but Saryn is kinda a odd one because I can't use her abilities well. level 1. Appreciate any advice you could give. The ability synergizes well with Nova's Molecular Prime , both spreading and weakening enemies until one dies and causes a series of chain explosions and effectively quartering enemy survivability. When combined with AoE weapons (such as . You don't really have to build weapons for any specific element for Saryn, I suggest you build for faction (gas is fine as Saryn can reduce armor and health using her abilities and gas works best on unarmored enemies) but you don't need to be tied down. Using Toxic Lash can increase melee damage reduction up to 90%, inflicts guaranteed Toxin proc and grants increased melee damage, and pops spores while using melee weapon without having to hit a spore directly. Conclusion Saryn is yet another frame that is unfairly judged by the community, but she can hold her own against DPS monsters like Excalibur and Equinox if played to her strengths. Or maybe my mods aren't good? The only augment I use is the Molt one because I play a lot with random people and that means lots of people to revive. I think toxic lash is a great skill, and love to use it in conjunction with contagion cloud (its fun to see the aftermath of a wave of infested). BTW these days I saw lot of players using Saryn in a boring way. A very time and energy consuming. Thanks again. I have to frantically chase enemies around the map to spore them before the decay sets in, so I don't lose a minute's worth of damage stacking in 3 seconds. And then shoot the molt with their Ignis or something like it. My Saryn is currently using a very balanced build with 130% strength, 155% range, 100% efficiency and 155% duration. Saryn Build 2020 Guide Warframe Saryn is a Warframe that focuses on spreading poison and death with contagious abilities causes viral sickness amongst her enemies. And spore is your main abilities to deal damage. A LOT of damage. This straightforward Saryn build focuses mainly on the usage of Saryn’s first ability: spores while the fourth ability, miasma is used to supplement their spread and deal more damage. You have to spam your abilities quite a bit to stay alive as melee Saryn because Molt isn't as reliable if you are super close to enemies. Saryn is my most used and one of my favorite frames. Molt has a reduced energy cost for any Spore cast used on it, functions as a taunt/decoy and removes status effects currently on Saryn. A LOT of damage. Ignis and . Well, I use Saryn a lot and as far as I know, there are basically 2 builds with her: (wihtout counting the hybrid ones)-Support: based mainly on debuffs, buffs and a bit of survivability.-Damage: based on the usage Spores combined with some weapons that synergise well with said ability.

You know, staying at one spot spamming their spores on the molt over and over again.

A very time and energy consuming.

Since the nerf, she feels useless. The whole Volt-like 2 is nice, but doesn't really contribute to her theme or skillset in a manner that synergises (where her old molt did, in a simple and sensible way).

You know, staying at one spot spamming their spores on the molt over and over again. And spore is your main abilities to deal damage.

how to use saryn abilities